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Goblins
General
Information
Goblin
society in the Southlands is very structured compared to some
other role-playing muds. The Southlands players are given this
guide to follow, and it is expected that they do so.
Deadwood
Leadership
The goblin
tribes in the Southlands are all ruled under the absolute power of
the Sage. It is the
life giving magics that the Sage provides that has historically
allowed the goblins to flourish as a civilized race, rather than
just as a nearly beastlike enclave of endlessly warring families.
While all ultimate decisions are made by the Sage,
including matters of justice, revenge and war, the daily
leadership is provided by a Warlord and a Warlock.
These two goblin individuals have somehow proven themselves
to the Sage time and again with wisdom and deed and carry out the
Sage’s rule through threat, violence, intimidation and force.
The goblin people as a whole allow this, because of the
massive tradeoff for an increased lifespan, intelligence and a
sense of community that they had never achieved before.
The
Concept of the Family Community
The goblin
people don‘t live in a family oriented environment, in the
traditional sense. Goblin
young are given a communal education, being raised by appointed
teachers in various trades and positive lifestyle influences to
the goblin way of life. It
is not uncommon for the fiercely weak or even stupid of those bred
end up terminated and their life force used for those who would be
better served using it.. Ownership
of Property
Everything
that is under the possession of a goblin is considered their
property, until someone bigger and stronger comes along and takes
it from them. Only
the most fit and skilled survive and are allowed to raise their
voice, so all ownership of property is a precarious event.
This being said, anything and everything that a goblin lays
its hands on or even desires is considered marked property by the
goblin people, even the vast reaches of the forest unexplored by
the people are considered goblin territory that someone who is
strong enough has yet to claim.
Childhood
and Education
Every
goblin is taken from its mother directly after birth and is
immediately given into the charge of what is little more than an
overseer. This
teacher provides sustenance from freshly killed forest creatures
as well as the given task of imparting basic survival knowledge to
the wee goblin creatures. The
goblin children are expected to fight for all of their
nourishment, so those who are strong or allied with the strong
eventually end up with the majority of the nourishment and
life-force. Upon
reaching the age of ten, with basic and remedial educations of
society, survival, religion and even magics under their belt, the
goblin children are then taken into specific sects of society,
depending on their own personal aptitude.
From this point out, they live the remainder of their lives
working within these sects, to promote the desires and goals of
the Sage.
The Four Aging Tenants
There are
four major passages that come with age and life that are sacred within the goblin community and they
are as follows:
Hatching:
Upon hatching, the goblin hatchling is taken from its mother with
every blessing, and from that point is placed in a communal hutch.
While the mother will most likely never see her child
again, she is blessed personally by the Sage for adding to the
community. This
blessing comes in the form of allowing bathing in the blood-pits
under the Temple in the center of the tree.
This bathing is to represent the addition to the community
and loss of life-force that the mother gives in creating the
hatchling. It is traditionally believed that the blood-bath the mother
takes replenishes the lost life energy.
Adulthood: This
ceremony is simple and effective, with blessings bestowed by the
Sage. Upon reaching
exactly sixteen summers, the young goblin is taken before the Sage
and is left in the courtyard.
A long series of hallucinations and visions are projected
into the mind of the goblin, the series of mental images so strong
that it is said to only intensify all of the proper and regimented
training that made up the child’s education.
After several days of this intense and regimented blessing,
the goblin is escorted from the courtyard and set before the
people to continue their life as one of the many.
Carrying of
the Hatchlings:
Upon discovery that the goblin woman is carrying the additional
life-force of hatchlings, she will go before the members of her
community and demand from them the blood of their fresh kills and
the brains of an enemy. When
the fresh kill and brains are brought before her, she will then
gather them together and simmer them together with roots and herbs
in a thick and heady stew. This
stew is then consumed by the mother abruptly, no other nourishment
given to her until the entire pot is gone.
With this the hatchlings will have taken in the life giving
blood and the mental acumen of their enemies.
The Blood-Stew is said to strengthen the egg shells as well
as the spirit of the mother and children alike, and if this
blessing is missed or forsaken, the eggs will be determined to be
inadequate and likely destroyed upon laying them.
Permission
to join the Sage's council of Elders: The
only way a goblin becomes revered in society as an elder is if
they have progressively beaten down all competitors for their
influence and survived numerous battles through wit, guile, magic
and strength. Only
one who has lasted through the test of time is seen as someone who
carries a voice worth listening to.
Religion
All
religion hinges on the fact that the Sage has been leading the
goblin people for a thousand years, has never aged and brought to
them access to life-force and learning unknown to them on any
level before. Ancient
records always tell of the Sage and of the gifts brought to the
goblin people to raise them from lowly beasts of the forest and
projected them into the level of being a major power and source of
influence on their own world.
Before her arrival, the goblin lifespan was thirty years, blowing
out like a candle. After her arrival and gifts and acts of
magic, the goblin lifespan is not predictable.
The Sage is worshipped as the one and only divine being,
granting both life and death with little more than a glance or
uttered word. As
such, only prayers and sacrifice to the Sage are enough to bring
further prosperity and blessings to the goblin people.
Death
and Funerals
Death is
an absolute shameful act to the goblin people, for their entire
purpose is to prolong their lives as long as possible.
This does not make the goblins a cowardly race, for they
have no fear of death, but more they are a people who have an
intense sense of their own immortality, due to the strength of the
Sage and their regimented upbringing.
When a goblin dies their bodies are buried outside of the
village on the skirts of goblin lands, in an effort to provide the
wasted life-energy to the strength of the goblin environment and
spirits.
Marriage
Goblins do
not marry and do not take mates.
This is seen as a disgusting and hideous concept reserved
to weaker races who are reliant upon hanging their fates and
life-force on another individual.
Goblins are people who strive to be as strong and
independent as possible, the thought of being required to spend
their entire existence with another individual would demean and
weaken their entire way of thinking.
Crime
and Punishment
As goblins
do not have sex, rape is not a crime nor even a thought.
The strong take what they desire, so theft and burglary are
not crimes, murder is
only punishable when it can be avoided.
A strong goblin is one who would take what they wish and
leave their opponent humiliated.
Treason against the Sage and betraying the goblin way of
life is considered a hideous crime, one that is immediately
punished by dismemberment. If
such acts continue,
further appendages, limbs, facial features and the likes are
removed and fed to the communal wolves until such a time comes
that the goblin simply dies.
Appearance
and Dress
The most
common dress of the goblin people would be scant leather and
obsidian armors, obsidian being reserved for only the most
powerful and influential of goblins.
Animal hides and furs are typical dress as well.
Silk is considered weak and even obscene, cotton considered
the garb of an outsider and metal armor as being crude and even
ineffective, a product of weak individuals who lack inner
strength. Goblin
hairstyles are highly varied and highly maintained.
Typical goblins will apply wax, bone and animal fats to
their hair to sculpt it in odd shapes and designs, but rarely wear
it short, with baldness considered a defect of an unworthy
spirit-force. Goblin
hair is coarse like horse tails and highly unmanageable.
Goblins are prone to using oils, animal blood and various
extracts from the organs of their enemies to apply a glossy sheen
to their tough, leathery skin.
Ritual piercing, scars and brands are lavishly applied to
the goblin skin to further add to their strengthened and hardened
appearance.
Entertainment
and Dining
Goblin
entertainment typically consists of elaborate tales of death,
killing, hunting and powerful magics. They also find entertainment in torturing weaker goblins,
showing off through acts of strength or cunning, brutal acts of
revenge, long bouts of alcoholic rants and even brawling.
It is not uncommon for goblins to make an evening of having
a captured foe attempt an escape so they can be tracked down
inside the village and ripped apart, so that all might consume the
life-force as it leaves their enemy.
Arts
and Crafts
Goblin
artwork typically consists of elaborate fetishes and charms, bone
carvings, body markings, and obsidian sculpture.
Their musical tastes tend to only involve elaborate and
incredibly loud rhythms, with loud stomping, clapping, hooting,
chanting and beating on things the preferred musical expression.
Music that would require an actual instrument is frowned
upon and would evoke terrible rage for damaging one’s sense of
peace and tranquility, the harsh rhythm the only thing to evoke
such a reaction.
Nobility
There are
no nobles and classes in the goblin community, only respected
elders who have given their wisdom, leadership and guidance to the
people. Goblins who
amass great personal wealth and power typically surround
themselves with others who have a like interest, to keep their
possible enemies and rivals as close to them as possible, but such
can be easily lost and gained, with every goblin living with the
ingrained belief that might makes right. |
Questions or problems regarding this web site should
be directed to [Alaire]. |